Donkey Kong Country Concept Art Donkey Kong Country Return Concept Art

Donkey Kong Country Returns (3D)
Pic.jpg
North American boxart of the game Donkey Kong Country Returns for Wii.
Programmer(s) Retro Studios (Wii version)
Monster Games, Inc.[ane] (3DS version)
Publisher(s) Nintendo
Principal Evolution Staff {{{devteam}}}
Platform(s) Nintendo Wii,
Nintendo 3DS,
Nintendo Wii U,
Nvidia Shield Television[two]
Release Date(s) Nintendo Wii
USA Nov 21, 2010
Australia December ii, 2010
Europe December 3, 2010
Japan December 9, 2010

Nintendo 3DS
USA May 24, 2013
Europe May 24, 2013
Australia May 25, 2013
Japan June thirteen, 2013
Korea December 7, 2013

Nintendo Wii U (Nintendo eShop[3]) (Wii version)
Japan January 21, 2015
Europe January 22, 2015
Australia January 23, 2015
USA September 22, 2016

Nvidia Shield Telly (Wii version)
China July 4, 2019

Genre(s) Platformer
Ratings ESRB: ESRB E.png Everyone
Fashion(southward) Single histrion,
Multiplayer (2)
Media(southward) Wii Optical Disc,
3DS Game Card,
Downloadable Media (Nintendo eShop and Nvidia Shield Television receiver)
Input(s) Wii Remote (and Nunchuk)[4],
3DS Buttons (and Touch on Screen),
Nvidia Shield TV Controller

Donkey Kong Land Returns is a platformer game developed by Retro Studios and released for the Nintendo Wii by Nintendo in 2010. It is the quaternary game in the Ass Kong Country series. Information technology is the sequel to Ass Kong Country iii and information technology is too the showtime Donkey Kong Land-line game in over a decade. The game was announced at the E3 2010[five].

A new version of the game, chosen Donkey Kong Country Returns 3D , was developed past Monster Games[1], and released for the Nintendo 3DS by Nintendo in 2013.

By using the astern compatibility[6] betwixt controllers and media of the Nintendo Wii and Nintendo Wii U, Donkey Kong State Returns was re-released for the latter via the Nintendo eShop[3] in 2015-2016.

Donkey Kong Land Returns and Donkey Kong State Returns 3D were followed upward with a sequel titled Donkey Kong Country: Tropical Freeze in 2014.

On July iv, 2019, an emulated version of Donkey Kong Country Returns, known as Donkey Kong Returns , was officially released on Nvidia Shield TV[ii], exclusively for the Chinese region.[7]

Contents

  • 1 Story
  • 2 Gameplay
  • 3 Characters
    • 3.1 Kongs and Allies
    • 3.2 Beast Buddies
    • three.3 Enemies
      • 3.three.1 Hypnotized/Domestic Enemies
      • iii.3.2 Tiki Enemies
    • 3.four Bosses
  • four Items
    • 4.ane Barrels
  • 5 Worlds and Levels
    • v.ane Jungle
    • 5.2 Beach
    • 5.three Ruins
    • 5.4 Cave
    • five.v Woods
    • 5.half dozen Cliff
    • 5.7 Factory
    • v.eight Volcano
    • v.nine Deject (3DS version but)
  • vi Differences betwixt the Nintendo Wii, 3DS and Nvidia versions
    • 6.1 Nintendo 3DS
    • six.two Nvidia Shield TV[2]
  • vii Gallery
    • seven.1 Kongs
    • 7.ii Animal Buddies
    • 7.3 Enemies
    • 7.4 Items
    • 7.v Logos
    • 7.half dozen Boxarts
    • 7.7 Gameplay
  • eight Videos
    • 8.1 Trailers
    • 8.2 3DS Sectional Levels
    • eight.three Nvidia Shield Boob tube Version Gameplay
  • 9 Glitches
  • ten Trivia
  • 11 External Links
  • 12 References

Story

The Tiki Tak Tribe and Tiki Tong Tower emerging from the volcano.

The story begins equally the camera looks at a volcano. After a few seconds of observing information technology, the volcano erupts. Lava and molten rocks shoot out into the sky. The Tiki Tak Tribe awakes and they sally from the molten rocks that are all the same airborne. The eruption continues until Tiki Tong Tower bursts out of the volcano and roars.

Krazy Kalimba trying to anesthetize Donkey Kong.

The members of the Tiki Tak Tribe then go down to Donkey Kong Island to hypnotize the animals in that location by playing music (namely elephants, giraffes, zebras, and squirrels). The animals kickoff stealing every assistant from Donkey Kong Island, only to come across Donkey Kong's and Diddy Kong's hut. Diddy Kong jumps out the window and swings down to the ground. He immediately notices that his and Donkey Kong's assistant hoard has been stolen once again, and he scowls earlier chasing after the animals that stole the it, not to exist seen in this cutscene again. Donkey Kong finally steps out of the house only in time to run across the banana hoard being taken abroad by the native animals just before a Tiki (known as Krazy Kalimba) comes forth a few seconds after and pushes him back into his hut. The Tiki its music, trying to hypnotize the ape, but he seems to be allowed confronting the hypnosis by their music. The Tiki tries once more as Ass Kong squints his optics at him and smiles before the cutscene ends.

Donkey Kong punches the tiki out of his hut and walks outside (in multiplayer, Diddy Kong can double kick the tiki out of his hut.). The Kongs then begin their quest to take back their banana hoard and rid the Tikis of Donkey Kong Island.

View of Donkey Kong Island from a distance via hacking tools used in the Wii version.

Donkey and Diddy Kong journey through eight different worlds to regain their stolen banana hoard: The Jungle, Beach, Ruins, Cave, Forest, Cliff, Manufacturing plant and the Volcano. As they go through the eight worlds, they battle several members of the Tiki Tak Tribe and the inhabitants of Donkey Kong Isle. The Kongs occasionally visit Cranky Kong in his several shops scattered around the island. He comments about the items he has in stock and sells them to the Kongs, in substitution for Banana Coins.

Tiki Tak Tribe Leaders.

At the end of each earth, they must defeat a Tiki Tak Tribe leader. The leaders are Krazy Kalimba, the Maraca Gang, Gong-Oh, Banjo Bottom, Wacky Pipes, Xylobone, Cordian and Tiki Tong - the Tiki Tak Tribe's leader. The outset seven bosses are not fought directly as Tikis possess the bodies of animals to practise their dingy work: Mugly (possessed past Kalimba), the Scurvy Coiffure (possessed by the Maraca Gang), Stu (possessed by Gong-Oh), Mole Miner Max (possessed by Banjo Bottom), Mangoruby (possessed by Wacky Pipes), Thugly (possessed by Xylobone), and Colonel Pluck (possessed by Cordian).

Boss battles usually begin with one of the tribe leaders possessing a selected fauna to fight the Kongs. After the primates beat out the boss, the beast lays down in defeat every bit the Tiki Tak Tribe leader possessing it emerges from the body, mazed. One of the heroes can then sew to the tribe leader and punching it multiples times, throwing it away or wait for the tiki to leave.

In the Factory, the Kongs realize why the Tiki Tak Tribe are stealing bananas. They find machines that mash bananas and put them into wooden statues to form new Tikis, mayhap to take over more than simply Donkey Kong Island. Later on they pass the seventh globe and shut down the manufactory, they keep to the volcano to end the Tiki Tak Tribe's rein once and for all.

At the finish of the final world, they come face-to-face with the "big dominate" himself, Tiki Tong. Upon arriving within Tiki Tong Tower, Tiki Tong takes and eats Donkey Kong's banana hoard, spins it around him his mouth like a blender, and vomits information technology on to the tribe leaders, much to the Kongs' horror, disgust and confusion. The tribe leaders then merge together to plow into giant hands for Tiki Tong to use. The Kongs intermission the easily by jumping on the back of each paw twice, while dodging his slap and chop attacks. Tiki Tong then gain to beat the Kongs with his head and exhale fireballs at them. They eventually defeat him by corking his head three times, causing the wooden leader to explode.

Diddy and Donkey are then blasted to the moon due to Tiki Tong exploding. As all hope seems lost (for a brief moment), Donkey Kong and so sees the moon below him, grins and uses his incredible strength to punch the moon towards Tiki Tong Tower, slap-up it back into the volcano, causing information technology to plummet. The moon is dramatically blasted dorsum into orbit as bananas erupt from the volcano, bringing an end to the Tiki Tak Tribe'due south rein. All the animals on the island are also freed from their mind command (it is seen as a banana hits the head of an elephant, and a squirrel and giraffe move throughout the island), and Donkey and Diddy Kong later celebrate their victory over reclaiming their banana hoard.

At the aftermath, a golden temple appears. After the Kongs assemble all Rare Orbs from the eight Key Temples, they unlock the doorway to the temple and have access to its secrets: a mysterious Golden Banana.

Gameplay

Artwork of Diddy Kong mounted on Donkey Kong'southward back.

The game uses many of the familiar elements from the previous Donkey Kong Country games and fifty-fifty the Donkey Kong Country trilogy. Equally the main playable characters, Donkey and Diddy Kong both keep their moves from previous games, only their roll attacks lack the continuous momentum for hitting multiple enemies in succession. They can also both use the basis-pound ability and the accident ability to reveal underground items and open paths, every bit well as brand some enemies on burn get vulnerable. In the Nintendo Wii version, these mentioned abilities tin merely exist activated by movement controls moves[viii] on the Wii Remote (and Nunchuk).

For the outset fourth dimension in the Ass Kong Country series, both Kongs are seen to be working together simultaneously. Diddy Kong tin can climb on Donkey Kong'southward dorsum, a throwback to the "team-up" power since Donkey Kong Country 2 (ironically the official artwork of the Japanese boxart of Donkey Kong Country for Super Famicom showed Diddy Kong riding Donkey Kong's dorsum). Diddy can use his rocket pack to give him a jump boost, however the role player cannot switch between them like in previous Donkey Kong Country games. Both main characters can also perform the "ringlet-jump" motion to collect items inside pits or jump beyond big gaps safely.

The 2 characters can cling to turf-covered walls and ceilings to get effectually. Also, there is two centre containers for Ass Kong, and two more than heart containers for Diddy Kong (both characters take three centre containers each in the New Mode of the 3DS game version). The heroes tin can also selection up barrels and throw at enemies, notwithstanding, it is no longer possible to put the barrels dorsum on the ground safely after they are grabbed, similar in the previous games.

In the multiplayer mode, 2 players tin can participate in a level at the aforementioned fourth dimension, with the first player controlling Donkey Kong and the 2d 1 controlling Diddy Kong. If both characters are defeated, two extra lives will be always spent, instead of ane, when they reappear at the showtime of the level or latest active checkpoint. If a player's Kong moves off screen while it is focused on the other one, after a inaugural of 3 seconds, the graphic symbol outside will exist instantly teleported back next to the current one at the screen. It is possible for the second histrion's character (Diddy) mount the commencement histrion's character (Donkey) and permit the kickoff histrion to control most of the game. The second player controlling Diddy tin assist by firing his Peanut Popguns. This way, both players' characters can share effects from items, such every bit Heart Boosts and Banana Juices. Any thespian also has the option of summoning their defeated character inside a dropping DK Barrel by spending one Extra Life Balloon at any moment. But the present player's Kong must touch on the barrel earlier information technology falls below the screen. The dropping DK Barrel will be instantly draw towards the present character by pointing the Wii Remote at the direction of the barrel or by belongings the "Y" or "10" button on the 3DS.

Afterward cleared once, every level can also be played in Time Attack manner. In this mode, Ass and Diddy Kong do not spend extra lives, there are no important items to collect, and Bonus Rooms are inaccessible. Donkey Kong always starts the level without Diddy Kong, but he can find his little friend inside DK Barrels during most of the levels. There are four time rating medals the player can get for each level: Statuary, Silverish, Gold, and the elusive Shiny Gold. The times needed for the first iii are shown later the the role player clears the level, merely the time required for the Shiny Gold medal is unknown and can vary as much equally 1 2nd faster than Gilded upwardly to more twenty seconds faster. It is non possible to play the Fourth dimension Assault mode in multiplayer.

Collecting Puzzle Pieces and K-O-Northward-G Messages gives the player bonuses. The Puzzle Pieces unlock game development artwork and dioramas in the Extras menu of the game. After getting all the Thousand-O-N-G letters in each regular level of a world, the player unlocks one secret level in that world called Key Temple. By completing a Key Temple, the player gets a Rare Orb. Afterwards all eight Rare Orbs are obtained, the Kongs will able to enter the Aureate Temple. Once the Gilded Temple level is completed, a way called Mirror Way volition be unlocked. The Mirror Manner is a harder game manner by allowing to play only with Ass Kong, having a single centre container, in mirrored versions of the levels and without equippable items. In the same mode, DK Barrels but piece of work equally throwable weapons, and hearts inside levels are missing or replaced by bananas. If all the levels in the games are cleared again in the Mirror Way, the thespian will unlock more artwork in the gallery. Information technology is non possible to play the Mirror Mode in multiplayer.

The percentage rate of completion of the games displayed in the salve files is non affected past collecting Puzzle Pieces nor obtaining Time Assail medals. The rate rises by immigration every single level in the games, including levels locked by Map Keys, and the Key Temple levels, making to collect K-O-N-G Letters in regular levels indirectly required. In all game versions, beingness in multiplayer or not, by clearing every single level once in the regular difficulty, the percentage charge per unit volition achieve one hundred percent. Past clearing every unmarried level once again in the Mirror Mode in single histrion, the pct rate will reach two hundred percent.

Characters

Kongs and Allies

  • Donkey Kong: returns equally the chief protagonist. He can permit Diddy ride on his back and can even roll with Diddy on much like a bowling brawl continuously (very similar to how Dixie Kong can roll over Kiddy Kong only after she throws him in Donkey Kong Country 3).
  • Diddy Kong: returns as a secondary protagonist. He retains his speed, flexibility, and agility as well as his rocket pack and his peanut popguns from the Ass Kong 64. He is Donkey Kong's nephew.
  • Cranky Kong: is the only other Kong returning in the game. He is a supporting character who runs his shop and ofttimes makes cheeky comments about the role player's choice of items. He is Ass Kong'southward grandfather.

Artwork of Tutorial Grunter.

  • Tutorial Pig: is a very intelligent pig (much like how pigs are said to be intelligent). He is another supporting graphic symbol, as he, along his family unit, are responsible for giving tutorial of game controls for the Kongs in the background during levels. The Tutorial Pig also uses multiple stalls as checkpoint markers inside levels, and he marks the starting and finishing lines during the Time Attack fashion. After losing multiple actress lives in the same level, the Tutorial Sus scrofa tin can activate the Super Guide mode if the thespian prompts it.
  • Super Kongs: are counterparts of Ass and Diddy Kong, with white fur and wearing blue clothes. They simply announced in the Super Guide manner after the player loses 8 extra lives, or five lives in the New Mode of the 3DS game version, in the same level if the player prompts the mode at whatever Tutorial Pig's checkpoint stalls. The Super Kongs proceed to complete the current level always from the starting time while the player watches and receives no items collected by the characters. It allows the player to skip levels, including boss levels and Key Temples. Pausing the game also allows the player to accept command of the Super Kongs. This mode cannot exist activated in the multiplayer.

Artwork of Rambi the Rhinoceros.

Beast Buddies

  • Rambi the Rhino: makes his return as the one of the only two animal buddies of the game. He is found in a large wooden crate that requires pounding or gyre attacks to pause open up. Rambi is very destructive, as he tin can smash downwardly blocks with his symbol on them and can accuse through hordes of enemies and fifty-fifty break wooden spikes. His weakness is burn down, which causes him to dismount Ass Kong and/or Diddy Kong and walk around, waiting to ride again. When it happens, the heroes will also lose a center by damage.

Artwork of Squawks the Parrot.

  • Squawks the Parrot: makes an appearance in the Cranky Kong'south Shop, where the player tin can purchase him for 15 Assistant Coins or 5 coins in the New Mode of the 3DS game version. After he is equipped, Squawks sits on a co-operative at the lower left corner of the screen during a level. If the Kongs get shut to a Puzzle Piece or entrance to a Bonus Room, the parrot will get agitated. The closer the heroes get to a Puzzle Slice or Bonus Room, the more he will get agitated and start to squawk. Squawks also serves as earth selection marker in the overworld map.

Enemies

Hypnotized/Domestic Enemies

Artwork of Awk.

It is assumed that at least well-nigh of the non-tiki enemy types take been hypnotized past the Tiki Tak Tribe. These enemies are listed below, in alphabetical order.

  • Acks
  • Ackstacks
  • Awks
  • Blue Squeeklies
  • Bobbin' Squeeklies
  • Bonehead Jeds
  • Bopapodamus
  • Bowling Birds
  • Buckbots
  • Buckbombs
  • Buzzbites
  • Buzzsaws
  • Cageberries
  • Chomps
  • Cling Cobras
  • Electrasquids
  • Electroids
  • Firehead Neds
  • Fire Snakes
  • Frogoons
  • Green Chomps
  • Hopgoons
  • Humzees
  • Jellybobs
  • Kowalees
  • Mega Squeekly
  • Mimics
  • Mole Guards
  • Mole Miners
  • Munchers
  • Pinchlies
  • Pogobots
  • Purple Squeeklies
  • Pyrobots
  • Rawks
  • RobobÄ«
  • Shooting Chomps
  • Skellirexes
  • Skittlers
  • Skullyrexes
  • Snaggles
  • Snaps
  • Squiddicus
  • Squidlies
  • Stilts
  • Toothberries
  • Vine Chomps
  • Wigglevines
  • Yellow Snaggles

Tiki Enemies

Artwork of Tiki Goon.

All the regular tiki enemies in the Tik Tak Tribe are listed here, in alphabetical order.

  • Char-Chars
  • Flaming Tiki Buzzes
  • Flaming Tiki Zings
  • Screaming Pillars
  • Tiki Boings
  • Tiki Bombers
  • Tiki Bedrock
  • Tiki Buzzes
  • Tiki Dooms
  • Tiki Goons
  • Tiki Pops
  • Tiki Seekers
  • Tiki Tanks
  • Tiki Torches
  • Tiki Torks
  • Tiki Zings
  • Ultra Char-Chars

Bosses

In a similar way to non-tiki enemies, near of the bosses are creatures hypnotized and controlled by the Tik Tak Tribe leaders. After Donkey and Diddy Kong have defeated a dominate, the creature will laissez passer out and the Tik Tak Tribe leader controlling the boss will go out its body, and the tiki will stay dizzy for a few seconds. The player has the opportunity to jump towards the Tiki Tak Tribe leader, await for a prompt to announced at the left bottom of the screen, and hitting the tiki multiple times (about twenty-ii times) past using the pounding move (by shaking the Wii Remote (and Nunchuk) vertically in the Wii version, pressing the "X" and "Y" buttons in the 3DS version or pressing the "X" button in the Nvidia Shield Idiot box version). However, it is entirely optional. The player can allow the Tiki Tak Tribe leader to exit, because the number of hit points does not amount for anything beyond their self-achievement.

  • Mugly (controlled by Krazy Kalimba)
  • The Scurvy Crew (controlled by the Maraca Gang)
  • Stu (controlled by Gong-Oh)
  • Mole Miner Max (controlled by Banjo Bottom)
  • Mangoruby (controlled by Wacky Pipes)
  • Thugly (controlled by Xylobone)
  • Colonel Pluck (controlled by Cordian)
  • Tiki Tong

Items

  • Groundwork Elements: Background Elements can ofttimes incorporate collectable items in the game, such equally Puzzle Pieces, Bananas, Extra Life Balloons and Assistant Coins, or hidden means of transportation, such as barrel cannons. The player must ground-pound or accident nearby the elements to reveal their hole-and-corner contents.
  • Bananas: Bananas serve the same purpose they have had in previous games, being items commonly establish. 1 hundred bananas must be collected for earning one actress life. In that location are also banana bunches, with regular ones that have five bananas, likewise as the big variant that has twenty. There are also mysterious flying bananas that trail up to regular floating bananas.
  • Banana Coins: Banana Coins reappear from Donkey Kong Country 2, and are used to buy actress lives and other items that Cranky Kong sells in his shops. During levels, it is possible to receive Banana Coins by jumping and bouncing off three or more consecutive enemies. The histrion can collect a maximum total of 999 Banana Coins in the game.
  • Actress Life Balloons: Extra Life Balloons (or Red Balloons) are the game'due south chief life counters. Oddly, extra life balloons do non have a confront on them unlike previous Donkey Kong Country games. There are simply red colored balloons that tin be collected in levels. If both primates are defeated during a level, Ass Kong will be dropped by a red airship at the start or checkpoint. If the histrion loses all their actress lives, the game will send them to the Game Over screen, where they tin can pick the option to continue the game from the last saved point or quit the game back to the main title screen. During levels, it is possible to receive actress life balloons past jumping and bouncing off 8 or more sequent enemies. At the Cranky Kong'southward Shop, the actor can as well purchase one, iii or fifty-fifty seven actress life baloons per time. The player can collect a maximum full of ninety-ix extra lives in the game.
  • Green Balloons: Green Balloons salvage the heroes after they fall into a pit once by making them float upwardly temporarily. The player can steer the balloon to accomplish safe ground. Green Ballons are sectional items to purchase for three Banana Coins in the New Mode from 3DS game version and they cannot be used in levels with vehicle sections, such equally mine carts and Rocket Barrels.
  • Hearts: Hearts measure Donkey's and Diddy's health. Each Kong has two eye containers or iii in the New Fashion of the 3DS version. One time all hearts are lost, an extra life is lost. However, if the player uses a Eye Boost, the Kongs gain a temporary extra heart container during a level. Leaving or completing a level volition ever restore all Kongs' regular heart containers.
  • Middle Boosts: Heart Boosts give an actress heart container to the Kongs just for a single level. It is only i center container per item, and if the player takes damage and loses a eye, the extra heart container still tin can be filled during the electric current level.
  • 1000-O-North-G Letters: K-O-Northward-G Letters brand a more than important reappearance, being unseen since the game DK: Jungle Climber. All the same, dissimilar in previous games, they do not requite the player an extra life. They unlock additional Primal Temple levels in virtually worlds. Collecting all K-O-Northward-1000 letters from a level grants a Red Star Keepsake to the role player.
  • Map Keys: Map Keys are purchased at the Cranky Kong'southward Store and used to unlock locked levels in worlds. They are usually twenty Assistant Coins each.
  • Banana Juice: Banana Juice makes the Kongs golden and provides some invincibility in the grade of extra hits during a single level. This invincibility being x extra hits in Ass Kong Country Returns and the Original Manner of Donkey Kong State Returns 3D, or five hits in the New Manner of Donkey Kong Country Returns 3D. The furnishings are instantly lost if both main characters autumn into a pit in both game versions, except during the New Way of Donkey Kong State Returns 3D.
  • Crash Guard: Crash Guard lets a mine cart or Rocket Barrel have two actress hits, instead of it exploding later a unmarried hit. Information technology is an exclusive item to purchase at the Cranky Kong's Shop for ten Banana Coins in the New Manner from 3DS version, and it cannot be used in levels without vehicles, such every bit Rocket Barrels and mine carts.

Artwork of Puzzle Piece.

  • Puzzle Pieces: Puzzle Pieces are a new type of collectable detail that unlocks game evolution artwork and dioramas in the Extras menu. Sometimes, they are hidden inside objects in the groundwork of levels and they are ever the reward for collecting all items within thirty seconds within Bonus Rooms. These items tin can be well-hidden inside levels, in clandestine pathways and in the paths of Barrel Cannons. If the player collects a Puzzle Piece, but afterwards, they lose an extra life, the game even so will consider it as collected, even without reaching a checkpoint. Notwithstanding, the player must clear the current level and cannot leave it early on, or the slice volition not be considered as nerveless either. Puzzle Pieces are entirely optional items to collect. They are non necessary to ascension up the percentage rate of completion in the games.
  • Fauna Crates: Animal Crates firm the brute buddy Rambi the Rhinoceros much like the previous Donkey Kong Country games. However, the crate is much larger and requires pounding or scroll attacks to be open up.
  • Mine Carts: Mine Carts are key vehicles needed to become through track-based levels. Mine carts cannot be stopped and are unremarkably found in dangerous locations. Unlike previous games, Mine carts are more than fragile - they explode with one single hitting, which is instant defeat for both main characters.
  • Rare Orbs: Rare Orbs can open the doorway to the Golden Temple once all eight of them are found at the finish of each Key Temple level.
  • DK Platforms: DK Platforms are large circular platforms displaying a DK insignia on them and constitute between sections inside most of the levels. These platforms are used to open paths, connect foreground and background areas or reveal new structures. The player must employ the ground-pound move to activate the platforms and able to progress. There are 2 types of DK Platforms in the games. The first type resembles a big button. When the Kongs are positionated over it, the player must keep basis-pounding it until the main construction is completely pushed down. The second blazon is composed past a big suspended plate, resembling a gong. Each time that the primates pound on information technology, the plate will make a loud echoing sound, throwing the heroes up and affecting the enviroment. This plate must exist pounded past the Kongs for a total of three times to be activated, and after they are finished, the centre of the plate will become red.

Barrels

Artwork of DK Butt.

  • DK Barrels: retain their original purpose, summoning a lost Kong, but its usage is different. In the multiplayer mode, once a Kong is out and the actor in command confirms to spend an extra life, a DK Barrel volition bladder downward from above and the other player'southward Kong must spring on information technology to free the lost character. Pointing the Wii Remote at the management of the dropping barrel or holding the "Y" or "X" button on the 3DS will depict the barrel towards the nowadays histrion's Kong, fifty-fifty if the barrel is already beneath the character. DK Barrels tin can be used every bit weapons when they are thrown, and they besides restore the both Kongs' lost hearts, even in multiplayer. In the New Way of the 3DS version, portable DK Barrels can be purchased at the Cranky Kong's Store for five Banana Coins. Afterwards losing a graphic symbol, they can be thrown past touching the 3DS 2nd screen. In the Mirror Style, DK Barrels do not restore hearts nor summon an assistance character. In this mode, they can simply exist used every bit throwable weapons.
  • Wooden Barrels: are bones weapons, throwable against almost enemies. They are few and far between compared to previous games, however. They are necessary to open hugger-mugger entrances for Bonus Rooms and break hanging bags holding items. Subsequently they are thrown, wooden barrels volition roll across the footing. Defeating multiple enemies in succession will earn Assistant Coins and Extra Life Balloons. Unlike the previous Ass Kong Country games, it is no longer possible to put barrels dorsum on the ground subsequently they are pick upwardly by the Kongs.
  • Barrel Cannons: make their prominent reimagination beingness used exactly as before, as transportation methods. They demand the player'southward input to shoot the Kongs. In most of the occasions, the role player must use good timing to avoid shoot the heroes at obstacles and enemies, which would brand the primates to fall down into pits below, losing an extra life. Barrel cannons displaying skull signs on them explode as soon every bit the primates are shot, making these barrels for in one case employ, and the heroes usually unable to return to the section of the levels before the same barrel type. If the player as well misses the intended target when shooting, they will non accept a second risk to use the barrel cannon again, and the Kongs will probably drop inside some abyss.
    • Autofire Barrels: automatically launch the Kongs at certain direction like regular barrel cannons, but they are capable of launch the heroes in the background and foreground environments. Some autofire barrels will also allow the primates to achieve Bonus Rooms.
  • Slot Machine Barrels: are located at the stop of regular levels and must be striking to consummate the said levels. Similar to Donkey Kong Country 2'southward End of Stage Target, the barrels will circle through multiple prizes to the thespian become. The prizes are: banana bunch, Extra Life Balloon, Assistant Coin or "DK". In case of picking "DK", the player will get a random prize and can as well pound the barrel quickly to multiply their prize until xv times.
  • Rocket Barrels: Rocket Barrels are too vehicles used past the heroes to traverse specific levels while avoiding enemies and obstacles. Usually, past hitting any obstacle, the Rocket Barrel will instantly explode and the player volition lose an actress life. In horizontal levels, the actor tin press the "Jump" push to make the rocket to ascend or release the button to make it to descend. In vertical levels, the actor can also control the rocket'due south motility by pressing the "Left" and "Correct" buttons, and belongings the "Spring" button volition make the Rocket Butt to quickly ascend.

Worlds and Levels

Freelook view of the overworld map of Donkey Kong Isle, without depicting the Tiki Tong Belfry, every bit seen in the Wii version.

In Ass Kong Country Returns, there are eight worlds in total, and i extra world with one level, the Golden Temple, which is unlocked later completing the main game once and collecting all eight Rare Orbs from the Fundamental Temple levels. Donkey Kong Country Returns 3D features the Cloud world, an actress world including eight exclusive levels and the Golden Temple level. This final earth is as well unlocked by completing the chief game one time and collecting all eight Rare Orbs. In the world maps of both games, locations are marked by buttons. Ruby-red buttons with glowing effects indicate uncleared levels. Blueish buttons point cleared levels. Hexagonal-shaped buttons betoken the initial level in a world. Star-shaped buttons betoken the dominate level in a world. Carmine flags with the "DK" insignia side by side to the dominate level indicate cleared worlds, except in the Deject world.

Map of the Jungle in the Wii version.

Jungle

  • one-i Jungle Hijinxs
  • one-ii Rex of Cling
  • one-3 Tree Top Bop
  • i-four Sunset Shore (level unlocked past buying the Map Key from Cranky Kong's Shop in this world for 20 Banana Coins)
  • 1-5 Canopy Cannons
  • 1-6 Crazy Cart
  • 1-B Mugly's Mound
  • ane-K Platform Panic (secret level unlocked past collecting all 1000-O-Northward-Grand Letters in this world)

Map of the Beach in the Wii version.

Embankment

  • two-i Poppin' Planks
  • two-ii Sloppy Sands
  • 2-3 Peaceful Pier
  • 2-4 Cannon Cluster
  • 2-5 Stormy Shore
  • two-six Blowhole Bound (level unlocked by buying the Map Key from Cranky Kong'due south Shop in this world for twenty Banana Coins)
  • 2-7 Tidal Terror
  • ii-B Pinchin' Pirates
  • ii-K Tumblin' Temple (secret level unlocked by collecting all K-O-N-G Letters in this world)

Map of the Ruins in the Wii version.

Ruins

  • 3-one Wonky Waterway
  • 3-2 Button Fustigate
  • 3-3 Mast Nail
  • 3-four Clammy Dungeon (level unlocked by buying the Map Key from Cranky Kong'due south Shop in this globe for xx Assistant Coins)
  • 3-5 Itty Bitty Biters
  • 3-half dozen Temple Topple
  • iii-B Ruined Roost
  • 3-1000 Shifty Smashers (hole-and-corner level unlocked by collecting all K-O-Northward-Chiliad Letters in this earth)

Map of the Cave in the Wii version.

Cavern

  • 4-i Rickety Rails
  • 4-2 Grip 'n' Trip
  • iv-3 Bombs Abroad
  • 4-four Mole Patrol (level unlocked by buying the Map Fundamental from Cranky Kong'due south Shop in this world for twenty Banana Coins)
  • 4-5 Crowded Cavern
  • four-B The Mole Train
  • 4-1000 Jagged Jewels (surreptitious level unlocked by collecting all M-O-N-G Messages in this globe)

Map of the Woods in the Wii version.

Forest

  • five-i Vine Valley
  • 5-2 Clingy Swingy
  • v-iii Flutter Flyaway
  • five-4 Tippin' Totems
  • 5-five Longshot Launch
  • v-6 Springy Spores (level unlocked by buying the Map Key from Cranky Kong'southward Shop in this world for twenty Banana Coins)
  • 5-seven Wigglevine Wonders
  • five-8 Muncher Marathon
  • 5-B Mangoruby Run
  • 5-Yard Smash 'north' Bounce (secret level unlocked by collecting all K-O-N-G Letters in this world)

Map of the Cliff in the Wii version.

Cliff

  • 6-1 Pasty Situation
  • 6-ii Prehistoric Path
  • half dozen-three Weighty Mode
  • half-dozen-iv Boulder Roller
  • 6-5 Precarious Plateau (level unlocked by buying the Map Key from Cranky Kong's Shop in this world for twenty Banana Coins)
  • six-six Crumble Coulee
  • 6-7 Tippy Shippy
  • 6-viii Clifftop Climb
  • 6-B Thugly'southward Highrise
  • vi-Thousand Perilous Passage (secret level unlocked by collecting all K-O-North-G Messages in this world)

Map of the Manufactory in the Wii version.

Factory

  • vii-1 Foggy Fumes
  • vii-2 Slammin' Steel
  • 7-3 Handy Hazards (level unlocked by ownership the Map Cardinal from Cranky Kong's Store in this world for twenty Assistant Coins)
  • 7-4 Gear Getaway
  • 7-5 Cog Jog
  • 7-half-dozen Switcheroo
  • 7-vii Music Madness
  • 7-R Lift-Off Launch
  • 7-B Plume Fiend
  • seven-G Treacherous Track (secret level unlocked by collecting all G-O-Northward-1000 Letters in this globe)

Map of the Volcano in the Wii version.

Volcano

  • 8-1 Furious Burn down
  • 8-ii Hot Rocket
  • eight-3 Roasting Rails
  • viii-4 Smokey Peak (level unlocked by buying the Map Key from Cranky Kong'southward Shop in this world for twenty Banana Coins)
  • eight-v Bobbing Basalt
  • 8-half dozen Moving Melters
  • 8-vii Red Cherry Rising
  • 8-B Tiki Tong Terror
  • 8-K V Monkey Trial (undercover level unlocked past collecting all K-O-N-G Letters in this globe)

Map of the Cloud in the 3DS version.

Deject (3DS version just)

  • 9-1 Crushin' Columns (level unlocked by completing the game once and collecting all eight Rare Orbs in the previous worlds of the 3DS version)
  • 9-2 Gushin' Geysers
  • 9-three Spiky Surprise
  • 9-4 Mischievous Moles
  • 9-5 Topsy Turvy
  • 9-6 Tar Ball Fall
  • 9-7 Robo Manufactory
  • 9-8 Lavawheel Volcano
  • ix-9 (or ix-1) Golden Temple (level unlocked by completing the game once and collecting all viii Rare Orbs in the previous worlds of the Wii and Nvidia versions) (level present in the Wii, 3DS and Nvidia versions)

Differences between the Nintendo Wii, 3DS and Nvidia versions

Nintendo 3DS

  • All game inputs are made through 3DS buttons (and touch screen). At that place is no support to move controls[viii].
    • To characters' movement, the actor has the option of using the 3DS circle pad or command pad.
    • Similar to Wii Remote and Nunchuk control scheme (but unlike to horizontal Wii Remote), there is no dedicated run button. Both Donkey and Diddy Kong always move themselves at running speed.
  • This version possesses two difficulty modes: Original Mode and New Manner. After starting a new game and picking a difficulty style, the actor cannot change information technology.
    • The Original Mode is not different from the Wii version.
    • The New Fashion adds one permanent actress heart container for each character (Ass and Diddy Kong). In single player or multiplayer, each player can equip until three items per level. It as well makes prices cheaper and adds new exclusive items to purchase at the Cranky Kong's Shop: Green Balloons, Crash Guards and portable DK Barrels (see Items and Barrels sections above) (run across Trailers in the Videos section below). The Super Guide style can be activated after the player loses 5 extra lives in the same level. And all game menus are highlighted in light-green color instead of yellow.
  • It is no longer possible to add a 2nd actor in the game maps. Later picking a game file, the player using Donkey Kong must utilise their file and be the host. The second player must use Diddy Kong and the same player is non capable of interacting with menus and maps.
  • Later each thirty minutes of gameplay and clearing whatsoever level, the player will receive a message at the result screen advising to take a intermission. It is due to health concerns regarding the prolonged apply of stereoscopic 3D effects[ix]. In fact, the operations manual of the Nintendo 3DS states that the role player must to take breaks of ten or fifteen minutes for each hour of gameplay sessions even if they do not experience tired.[10]
  • The Nintendo 3DS lower screen has some defended functions:
    • At the game files screen, the menu Options appears at the lower screen and they tin can too be accessed past using touch controls, including the multiple galleries of the Extras card.
    • In the world maps of the game, the lower screen displays the player's current number of actress life balloons and Assistant Coins, and some game controls to interact with the maps.
    • Within levels, the lower screen displays numbers of player's items: totals of bananas, extra life balloons and Banana Coins, as well as Puzzles Pieces and K-O-N-M Letters nerveless in the current level.
    • And by the player pausing the game, within or outside levels, the lower screen will display bill of fare options which the actor can as well use touch controls to interact with them.
  • At the Cranky Kong'south Shop, in the Original Mode of the 3DS version, the Banana Juice item costs only ten Banana Coins, instead of twenty coins similar in the Wii version. During the New Mode, the Banana Juice allows the characters to take only v extra hits of impairment, instead of ten hits, but its furnishings will now last even if the Kongs fall into pits. In the same mode, unused Banana Juices equipped during a level are not wasted, and they return to the Inventory menu after the primates leaving the said level. When the item is used within a level, the Kongs will commencement to blink between their golden and regular forms after taking iii hits of damage in the New Manner, instead of five hits in the Wii version or the Original Style of the 3DS version.
  • In the Cliff dominate level Thugly's Highrise, during the dominate fight 3rd phase (Thugly with ruby-red-colored peel), it is no longer possible to skip Thugly's "large fireball" assault by taking it as harm. In Time Assault fashion, it makes become Gold and Shiny Gold medals even harder.
  • Later defeating Tiki Tong, it is possible to rewatch the game credits in the Options menu.
  • There is the Cloud globe, an extra world with viii exclusive levels, all based in the previous worlds (run across Deject earth in the Worlds and Levels section above) (meet 3DS Exclusive Levels in the Videos section below).
    • The Cloud world exclusive levels now precede the Golden Temple level.
  • After going through the door of the Golden Temple and accessing the Cloud world once, the exterior expanse of the Aureate Temple can no longer be revisited.
  • In the Extras menu, at that place is a Movie Gallery section containing all movie cutscenes (in lower definition compared to the Wii version): game opening, prebattle with Tiki Tong, catastrophe, Golden Temple rising and access to the temple, including all different versions featuring Ass Kong and/or Diddy Kong.
    • These movie cutscenes are unlocked by collecting Puzzle Pieces in the exclusive levels of the 3DS version.
  • In the Mirror Mode, if the thespian collected all One thousand-O-N-Thousand Messages over again in whatsoever level, they volition receive a Blue Star Keepsake replacing the red one.
  • Music is rearranged, and game graphics and sound effects are scaled downwardly due to the Nintendo 3DS' hardware limitations, when compared to the Nintendo Wii. This game version also runs at thirty frames per second[11], instead of 60 frames per second similar in the Wii version.
  • This version can brandish three-dimensional effects during gameplay which the player can adjust the depth or turn off on the Nintendo 3DS itself.
  • There is a new animation for the puzzle emblem at the result screens of levels. Subsequently the player collecting all Puzzle Pieces within a level once and clearing information technology, all pieces will get together at the result screen forming a fruit emblem. The fruit emblem will before long spring, spin twice, render to its original place and turn into a green puzzle emblem. In the Wii version, after all puzzle pieces are assembled at the event screens, the fruit emblems just instantly plow into the green puzzle emblems, instead.
  • Some animations were cutting.
    • The loading screen to start or keep a game file from the master menu screen generally features static clouds.
    • At the loading screen when entering or getting out levels, the background does not have a scrolling issue. In that location are too 5 circles that low-cal up, signifying that the next location is loading.
    • Ass and Diddy Kong no longer stare at interest points and incoming hazards above and beneath the screen or in the background.
    • The Kongs no longer take idle animations: Diddy, by himself, stretching and yawning or Donkey playing his Nintendo DS while Diddy watches when mounted on his dorsum.
    • Rambi the Rhinoceros no longer tries to catch his jiff after being dismounted by the primates.
    • There is no shaking furnishings on the wooden planks of suspended bridges when the heroes are rolling over or pounding on them, just the weight furnishings when the Kongs are standing on them remain. The same shaking effects are also missing during the second phase of the battle against Thugly, when the boss moves over like planks in his loonshit. Withal, the shaking effects mentioned are even so nowadays on platforms made of wooden planks attached to the background in some levels.

Nvidia Shield TV[2]

  • This version is known in People's republic of china as Donkey Kong Returns, the same proper noun used in Nihon.
  • The emulated version is very similar to the original Wii version, simply the game resolution is upscaled to 1080 pixels (see Nvidia Shield TV Version Gameplay in the Videos section beneath).
  • The game inputs are made through Nvidia Shield Boob tube controller. There is no movement controls.
  • This version is available only in the Chinese language.
  • Donkey Kong's idle animation displays him playing an iQue DS Lite, instead of a Nintendo DS.[12]

Gallery

Kongs

Animal Buddies

Enemies

Items

Logos

Boxarts

Gameplay

Videos

Trailers

3DS Exclusive Levels

Nvidia Shield TV Version Gameplay

Glitches

This is a very well made game, and whatsoever of the few known glitches are very rare. Hither is a list of glitches in the Wii version.

  • In Cranky Kong's Store, in that location is a rare glitch where Cranky will be invisible. [citation needed]
  • There is also a glitch with taking damage where the main characters may not be injure by enemies/obstacles. [commendation needed]
  • In the Ruins level Shifty Smashers, there is a role where the heroes must quickly ringlet underneath an extended block that rises upward and downwardly. This is not especially hard, only if the actor is in Time Attack mode, it may occur, on extremely rare occasions, a glitch when the characters bound up on it, because information technology may send them underneath it when the player tries and jumps onto the side by side platform, and it will so crush them before they tin escape. [citation needed]
  • Sometimes, at the stop of the Cave level Crowded Cavern, if the thespian crouches very close to the frazzled Mega Squeekly and then rolls, they will exist able to go through him, and as far as rock ground extends on extremely rare occasions. The player will presently come to a large crystalline growth (the one that Mega Squeekly bonks his caput on). If the player do a flying gyre over information technology (the points volition not hurt the Kongs), the heroes will land on the wooden deck. In that location volition probably be big gaps in it from when the primates were dodging Mega Squeekly, because when the player flew too depression, the bat smashed through it a piddling. If it is not cut off completely, the heroes volition come to a halt at the large stalagmite with a wooden crane backside it. There is no style to pass beyond it, then the player will have to become back, as there is nothing more to see. The primates cannot go through Mega Squeekly again afterwards. [citation needed]

Trivia

  • This game pushes many differences from the other Donkey Kong serial games in many ways:
    • This is the first Ass Kong State serial game to not feature King Thou. Rool as final dominate. There are no Kremlings whatever in the game.
    • Each main character has health as middle containers, feature first seen in the game DK: Male monarch of Swing for Game Boy Advance. The portrait artworks of the playable Kongs seen in the icons and character bars of the game are also similar to the style used in DK: Rex of Swing. And the statuary, silver and gold DK Medals, found in some levels of DK: King of Swing, are similar in appearance to the medals earned during the Time Assail mode in Donkey Kong State Returns.
    • The characters' design is similar to the one used in the game DK: Jungle Climber for Nintendo DS. The feature of using Diddy Kong as an assistance character to Donkey Kong in the single player manner was likewise first seen in DK: Jungle Climber. And finally, the feature of unlocking extra levels by collecting items in regular levels was as well present in DK: Jungle Climber.
    • Many music themes nowadays in Ass Kong Country Returns are rearranged themes from the original Donkey Kong Land game.
    • Enguarde the Swordfish is non featured in this game unlike its predecessors, probably because of the lack of underwater levels.
    • Funky Kong is not nowadays in the game though he gets a cursory mention.
    • The overworld map can be accessed without visiting a special area.
    • The game autosaves after leaving a level or returning to the chief title screen.
    • The Actress Life Balloons no longer represent the face up of the main protagonist.
    • In the single player way, if the ii Kongs are present when falling into a pit, merely Donkey Kong volition return to the beginning of the level or latest checkpoint. It is unlike the previous games, where two main characters would nonetheless reappear together after falling into pits.
    • Tutorial Sus scrofa's stalls supplant Star Barrels as checkpoint markers, and normally, there are multiple checkpoints inside levels, instead of but one.
    • The game no longer exits a level automatically subsequently the role player is defeated, losing an extra life (or two in multiplayer), and instead, the main character floats down to the beginning or latest active checkpoint using the extra life balloon. But if the histrion leaves the level, all progress fabricated until whatsoever checkpoint is lost, and the player will kickoff the level from the showtime again after returning to it.
  • The game Donkey Kong Country Returns was developed by Retro Studios, the developers of the Metroid Prime number series. This is their commencement not-Metroid serial game.
  • This is the offset Donkey Kong Country series game to not feature neither underwater nor ice-based levels. Developers were because the sometime enough to where underwater levels were already in development or were already developed, just were excluded due to the wearisome pace of the levels compared to the rest of the game. [citation needed]
  • If the Wii version game was pre-ordered from GameStop[13], a assistant-like case for Wii Remotes would ship with the game.[fourteen]
  • During levels, if Ass Kong is left notwithstanding for a while, he will showtime to play a Nintendo DS in the Wii version (or an iQue DS Lite in the Nvidia version[12]). And Diddy Kong, by himself, will start stretching and yawning.
    • Sometimes, in Ass Kong's Nintendo DS, it is possible to hear audio effects from the classic Donkey Kong game.
  • In the multiplayer mode, if the second player, controlling Diddy Kong, defeats Tiki Tong alone, instead of Donkey Kong punching the moon, a similar cutscene occurs[15] [xvi], with Diddy headbutting the moon in similar way to his Chimpy Charge motion from the game Ass Kong 64.
  • The system of spending ane extra life to summon a dropping DK Barrel and recovering a defeated character, during the multiplayer mode, is like similar feature in the game New Super Mario Bros. Wii.
  • In the game WarioWare: Get It Together! for Nintendo Switch, one of the Nintendo Classics microgames is called "Donkey Kong Land Returns"[17]. During the minigame set in the level Jungle Hijinxs, the player must defeat a Tiki Goon walking back and forward over a big red flower located between the ii statues resembling the boss Mugly. If the player is successful in defeat the tiki, Donkey Kong will announced and celebrate past beating his chest.

External Links

  • Donkey Kong Country Returns for Wii U on Nintendo America
  • Donkey Kong Country Returns 3D on Nintendo America

References

  1. 1.0 1.1 Monster Games, Inc. on Wikipedia
  2. 2.0 ii.one ii.ii Nvidia Shield TV on Wikipedia
  3. 3.0 3.1 Nintendo eShop on Wikipedia
  4. Wii Remote on Wikipedia
  5. 5.0 5.ane E3 2010 on Wikipedia
  6. Backward compatibility on Wikipedia
  7. Wii'due south Ass Kong Country Returns Is Now Playable At 1080p And 60fps On Nvidia Shield on Nintendo Life
  8. 8.0 8.1 Motion controller on Wikipedia
  9. Autostereoscopy on Wikipedia
  10. Nintendo 3DS Operations Manual, pages eight-ix on Nintendo America
  11. Frame rate on Wikipedia
  12. 12.0 12.1 Ass Kong playing the iQue DS Lite just in 1080P 60FPS on YouTube
  13. GameStop on Wikipedia
  14. Have a Assistant When You Pre-order Donkey Kong State Returns on Nintendo Life
  15. Tiki Tong's final dominate battle against Diddy Kong and Ending Cutscene of Ass Kong State Returns on YouTube
  16. Ending Cutscene of Donkey Kong Country Returns featuring Diddy Kong on YouTube
  17. All 200+ Microgames in WarioWare: Get It Together on YouTube

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Source: https://donkeykong.fandom.com/wiki/Donkey_Kong_Country_Returns

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